Adding a decent editor makes life much easier, even if direct writing in code works fine too. After having scouted the market for free resources, only MTTRBLD and PagesCMS looked like viable options. I went with Pages just because of the easier workflow and a nicer editor.

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So the first week of 2026 is history. Time moves fast. I was busy working on the layout, styling, content and overall structure of Thorsten.info.

New hero section. Articles pages with specific style-css. Added a counter and an RSS-Feed. Also streamlined the homepage and every button. Included sidebars on almost every page.

Worked out a template for the articles-pages and the projects-pages. Refined the Dark-Light-Mode function. Included System-Mode also. Reduced clutter in code. Planned more interactive little nuggets. Outlined the integration of a new project. So it was a lot of tiny things, but these also had to get done.

Moving into week number TWO today ... still busy with those little tweaks, which make a website feel polished and cared for.

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Book cover

Reading now: Generative AI Design Patterns: Solutions to Common Challenges When Building GenAI Agents and Applications

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A practical guide covering RAG patterns, agent architectures, memory systems, and production deployment strategies for LLM applications.

Habits module integrated into WeeklyWarrior.io for a clean start in 2026.

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Sharder.ai online with minimal feature set. A calculator for local AI cluster configuration.

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Nextroom.io is online as a review site for interactive fiction. I want it to be a hub of inspiration especially for younger people with my hope being, that IF will not be forgotten and only be remembered by the old folks.

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WeeklyWarrior.io deployed as productivity suite with modules. Only for family use at the moment.

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Blackout-Game.com deployed as test site. Playable. Proof of concept. Implementation of interactive functions next.

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Added eleven CAVE games to my production pipeline. Ideas which I've been carrying for a long time. Titles in production: Signal, Wake, Three Days, Haven, Through Your Eyes, The Reading, The Last Sunrise, Broken Routine, Drink Bottle, Brainshop and Blackout. Cavelib architecture design started. CAVE 2.0 syntax evolving. Parser 80% complete. Next up: compiler, debugging, parser completion, documentation, blog, contactform, newsletter, SEO, runtime engine, writing games.

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CaveDraft development started. The modern text adventure editor in a browser with CAVE (Contextual Adventure Verbose Engine) markup language.

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